Ghost Traveller

Februrary 2024
Solo Project
C# (Unity)
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Ghost Traveller - A 3D Point-And-Click puzzle game.

Ghost Traveller is a puzzle game based in purgatory where the player must complete5 puzzle sections (each colour coded) inorder to finally unlock the door to the house of the player and regain your memories, escaping purgatory. The player is prevented from entering any other section until the current puzzle is solved. Only nearby tiles are rendered and revealed to the player, as to not reveal the entirety of the map to the player apon loading in and to create a mysterious atmosphere.

Various letters can be found on the ground in the game, which when stepped on will cover the screen with a written note. These are often used to explain puzzles and give insights into controls.

The Green "Forest" section, is the begining section and simply means to teach the player how to control the ghost by making them collect coins and navigate throughout the map to find various hidden coins. However, since the player agent has pathfinding to where the user clicks, this is often an easy task, however this is not intended to be hard, as it acts as the tutorial.

The brown "Cave" section, is a riddle room. A riddle retelling the story of the players last day alive is shown, with objects and items from this day literring the cave. Pressing on the buttons next to the objects in the order in which they where encountered in the player's final day, will unlock the next door.

The purple "Crystal" section, is a puzzle of "Complete the Circuit". It contains 3 rooms, each of larger size, containing circuits of differnt wire pieces. These pieces can be straight lines, tri-connectors, quad-connectors, corner-connectors etc. The player pressing "E" can rotate this circuit tiles to try and create a direct path from the yellow power source to the target node at the end of the room. A button exists in the room, which will send power from the yellow source into the circuit to test if a complete path to the end has been created. Once powered fully, the puzzle locks in place and unlocks the door to the next circuit / puzzle.

The red "Lava" section, is a puzzle of a hidden pathway. The ground ahead of the player is fragile and could crumble beneath their ghostly body. Only a predeterminded path is safe, with all other tiles sending the player back to the start of the puzzle section, however any path or lava revealed will remain for their next attempt. Flowers are shown to grow on solid ground and can be used to try predict the direction of the path and chart out a course to the other side of the puzzle room. Once reaching the end, the next puzzle will unlock.

The black "Lights" section, is a puzzle of "Simon Says". Where the player will face 4 memory games of simon says of increasing difficulty. Each room having more buttons which can be used in sequences and longer sequences. Each attempt is entirely randomised as to prevent players from simply brute forcing the puzzle and winning in a non-skillful way.

This game was created inorder for me to experiment with 3D games in Unity and allowed me to use different aspects of the Unity engine not present in my 2D card game "Heroes & Horrors".

Check Out The Code!